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Ryan is a 3D generalist specializing in hard surface and prop modelling. In addition to modelling, he has some experience in texturing, lookdev, and lighting. He graduated from the BFA Computer Art, Computer Animation, and Visual Effects department at the School of Visual Arts in New York City in 2013. His hobbies include photography, sketching, and video games. He also has a collection of ties. Though he only wears 3 of them most of the time. 



Live Long and Prosper everyone. 

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